

Meet
Savannah
Mason


Savannah is a designer, artist, and educator with a professional background in architecture, public art, and community-based projects. She founded Little City Studio on the belief that design shapes how we live, learn, and connect.
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A graduate of the University of South Florida, Savannah studied art alongside the intersection of engineering and architecture, developing an interdisciplinary foundation that continues to guide her work. In 2018, she moved from Tampa, Florida to New York City with a growing conviction that creative practice should serve a deeper, community-centered purpose.
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With over 15 years of experience on large-scale creative initiatives, including contributing to Florida’s 10,000-square-foot Adamo Wall Mural, Savannah brings both professional expertise and thoughtful intention to her teaching. After years of focusing on physical spaces, she shifted to education, where she now helps shape young thinkers.
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Savannah’s work as a special education paraeducator continues to shape her teaching. She currently supports high-need, intervention cases from kindergarten to high school, and continues to work with diverse learners and students. She also has experience working with gifted and talented programs. These experiences inform her inclusive, relationship-centered approach.

The Team


Savannah Mason
Founder, Program Director, & Teacher

Advisory Board


Jesse Vance
Engineer & Musician

A Lineage
The educational philosophy behind Little City Studio is not a recent trend, but part of a long and thoughtful lineage that recognizes children as active thinkers rather than passive recipients of information. Progressive education has long emphasized that meaningful learning occurs when children investigate, experiment, and construct knowledge through experience.
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Inquiry-based learning can be traced to the work of John Dewey, who argued in the early twentieth century that children learn most effectively through experience, reflection, and real-world problem solving rather than through passive instruction. Dewey believed that school should mirror the processes of life itself, allowing students to explore ideas through action and inquiry.
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Developmental psychologist Jean Piaget further demonstrated that children construct knowledge through active exploration of their environment. Learning, in this view, is not delivered to students but built through interaction with materials, ideas, and experiences. Lev Vygotsky expanded on this perspective by emphasizing the social dimensions of learning, showing how dialogue, collaboration, and guided discovery accelerate cognitive development.
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More recently, education advocate Sir Ken Robinson argued that creativity should be treated with the same importance as traditional academic subjects. Robinson’s work highlighted how conventional schooling often suppresses divergent thinking and called for educational environments that nurture creative confidence and curiosity.
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Studio-based learning environments reflect these principles in practice. The work of Seymour Papert introduced the theory of constructionism, proposing that learning deepens when children create tangible artifacts that externalize their thinking. Making becomes a form of thinking made visible.
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Similar principles appear in the educational approach developed in Reggio Emilia, where the environment itself is considered a “third teacher.” In these settings, materials, space, and documentation are intentionally designed to support investigation and experimentation, recognizing children as capable researchers of their own ideas.
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Research in developmental psychology and neuroscience also underscores the importance of play. Studies by Stuart Brown and Peter Gray demonstrate that play supports adaptability, intrinsic motivation, and complex problem-solving. Neurological research further suggests that playful states activate the prefrontal cortex, strengthening planning, flexibility, and emotional regulation.
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Messy, material-rich environments also play a critical role in development. When children manipulate materials such as clay, cardboard, wire, or fabric, they engage multiple sensory systems that strengthen fine motor coordination, spatial reasoning, and neural connectivity. Trial-and-error experimentation encourages resilience, risk tolerance, and iterative thinking. In this context, mess is not disorder, but a natural byproduct of exploration and discovery.
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Taken together, this body of research suggests that inquiry-driven, studio-based environments provide powerful conditions for learning. Rather than positioning creativity as an extracurricular addition to education, such approaches restore something foundational: the recognition that children learn most deeply when they are trusted as investigators, makers, and thinkers capable of shaping their understanding of the world.
